ABOUT

I'm a french senior concept artist with 13+ years of experience in videogame industry. I've started my carrer in 2010 and right in 2012 as 2D visual artist with an indie game studio in France: Swing swing submarine.

I mainly do exploration and ideation, vis dev but I also create concept art like environments, characters and props.

I've released 3 games with them, and the most important one was: Seasons after fall where I worked mainly alone (art) for around 3 years.

Next, I've worked with AAA studios such as Ubisoft, Activision Blizzard, Epic, Supercell, Toys for BoB... I 've made several projects as Art director for Indiegame studios (NDA unfortunately). I have a huge amount of art that I can't show since I worked mainly in freelance for years and many of them are canceled, delayed or stanbye.

I have worked as senior concept artist with outsourcing studios like Airborns studios, Ocellus and MoonColony. I've worked on famous IP such as Spyro, Crash Bandicoot, Brawlstar, and a lot of NDA stuff!

Every year I also give courses for a french concept art school in Bordeaux (ARTSIDE).

I love to read about all myhtologies around the world and civilisations/history, so much to see and to be inspired by, also love to play music (drum and learning bass) and work on my personal art project.

Production

Here are some of games I was working on!